rm_blossom2_bones
ProEXR File Description
=Attributes=
CameraFilmApertureHorizontal (float): 1
CameraFilmApertureVertical (float): 0.80005
CameraFocalLength (float): 1.66666
CameraFov (float): 33.3986
arnold/AA_samples (int): 8
arnold/auto_transparency_depth (int): 10
arnold/bounds_max_x (float): 3995
arnold/bounds_max_y (float): 3196
arnold/bounds_min_x (float): 0
arnold/bounds_min_y (float): 0
arnold/camera/far_clip (float): 10000
arnold/camera/near_clip (float): 0.1
arnold/color_manager (string): "color_manager_syncolor"
arnold/color_space (string): "scene-linear Rec 709/sRGB"
arnold/diffuse_depth (int): 2
arnold/diffuse_samples (int): 2
arnold/host/hw (string): "2 x Intel(R) Xeon(R) CPU X5550 @ 2.67GHz (8 cores, 16 logical) with 32768MB"
arnold/host/name (string): "office.local"
arnold/host/os (string): "OS X 10.10.5 "Yosemite", Darwin kernel 14.5.0"
arnold/specular_depth (int): 1
arnold/specular_samples (int): 2
arnold/sss_samples (int): 1
arnold/stats/date (string): "Sun Oct 15 16:44:35 2017"
arnold/stats/geo/curve_segments (float): 0
arnold/stats/geo/triangles (float): 6.27906e+07
arnold/stats/memory/peak (float): 8855.85
arnold/stats/memory/start (float): 3477.27
arnold/stats/rays/all/pixel (float): 170.884
arnold/stats/rays/all/total (float): 2.18308e+09
arnold/stats/rays/camera/pixel (float): 65.8582
arnold/stats/rays/camera/total (float): 8.41353e+08
arnold/stats/time/render (float): 1028.69
arnold/stats/time/setup (float): 5.18413
arnold/texture_max_memory_MB (float): 2048
arnold/threads (int): 16
arnold/total_depth (int): 10
arnold/transmission_depth (int): 8
arnold/transmission_samples (int): 1
arnold/version (string): "Arnold 5.0.1.0 [8ea063c7] darwin clang-4.0.0 oiio-1.7.15 osl-1.9.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.2.2 2017/06/27 17:17:34"
arnold/volume_depth (int): 0
arnold/volume_samples (int): 2
capDate (string): "2017:10:15 16:44:35"
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 3995, 3196]
displayWindow (box2i): [0, 0, 3995, 3196]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
worldToCamera (m44f): [{1, 0, 0, 0.002}, {0, 0.994522, 0.104528, -6.74898}, {0, 0.104528, -0.994522, 15.967}, {0, 0, 0, 1}]
worldToNDC (m44f): [{3.33333, 0, 0, 0.00666665}, {0, 4.14357, 0.435507, -28.1189}, {0, 0.10453, -0.994532, 15.8672}, {0, 0.104528, -0.994522, 15.967}]
=Channels=
A (half)
B (half)
G (half)
ID (uint)
R (half)
Z (half)
background.B (half)
background.G (half)
background.R (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
diffuse_albedo.B (half)
diffuse_albedo.G (half)
diffuse_albedo.R (half)
diffuse_direct.B (half)
diffuse_direct.G (half)
diffuse_direct.R (half)
diffuse_indirect.B (half)
diffuse_indirect.G (half)
diffuse_indirect.R (half)
direct.B (half)
direct.G (half)
direct.R (half)
indirect.B (half)
indirect.G (half)
indirect.R (half)
shadow_matte.A (half)
shadow_matte.B (half)
shadow_matte.G (half)
shadow_matte.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
specular_albedo.B (half)
specular_albedo.G (half)
specular_albedo.R (half)
specular_direct.B (half)
specular_direct.G (half)
specular_direct.R (half)
specular_indirect.B (half)
specular_indirect.G (half)
specular_indirect.R (half)